Showing posts with label animation news. Show all posts
Showing posts with label animation news. Show all posts

Sunday, June 22, 2008

New Disney Book on Story

Has anyone got any info on this book? It is available for pre-order on Amazon and it sounds like it's going to be awesome, but I haven't head anything about it. (Not even a cover image yet.)

Walt Disney Animation Studios The Archive Series: Story (Hardcover)

Product Description
With an introduction by John Lasseter and very little else in the way of words, this first book in The Archive Series lavishly showcases the most brilliant story artwork created by such luminaries as Bill Peet, Don DaGradi, Joe Rinaldi, Roy Williams, Ub Iwerks, Burny Mattison, and Vance Gerry for films ranging from Steamboat Willie and Snow White and the Seven Dwarfs to Alice in Wonderland and One Hundred and One Dalmatians. The art will be displayed in its full glory with all the notes, flaws, and hole-punches that were so much a part of the story development process. Featuring the best examples of story artmany never published before as well as some pieces by unidentified artists, Story will be a must-have art book for collectors, artists, and Disney fans.

  • Hardcover: 224 pages
  • Publisher: Disney Editions (October 7, 2008)
  • Language: English
  • ISBN-10: 1423107233
224 pages of classic Disney story art?? Yes, please. And the best part about it is that it's going to be a series! Sweeeet!

Friday, June 20, 2008

Final Wall E Trailer


I am SO excited. Click here to watch it.

Tuesday, June 17, 2008

First Footage of Bolt



It's not much, but there it is. We'll probably get a full trailer when Wall E comes out at the end of the month. Remember when this movie was directed by Chris Sanders and looked like this:






Ahhh, those were the days. Here's hoping this movie is still good!

Sunday, June 8, 2008

Kung Fu Panda = Amazing.


So Kung Fu Panda blew me away. I saw an early screening of it here at the Metreon in San Francisco last Tuesday with a bunch of my animator friends and everyone enjoyed it. The story is very strong, the characters are likable, the design is beautiful, and it's the perfect blend of comedy and drama. The voice acting is great - Jack Black is terrific as Po and Dustin Hoffman pulls off Shifu with ease.

Clip:




I bought the "Art of" book a week ago and it is awesome. Highly recommended. Beautiful art from Nico Marlet, the character designer.

Thursday, April 17, 2008

Wednesday, December 5, 2007

Happy Birthday Mr. Disney



Happy Birthday to the most important man in the history of animation!

Thursday, November 15, 2007

Boo-o-wulf


ASIFA-Hollywood held a free screening of Beowulf tonight in San Francisco. We sat in the theater for 25 minutes while the projectionist attempted to focus the projector and get the 3D print to work. We then sat through the first 20 minutes of the film in broken 3D, where everything was misaligned and quickly gave me a headache. Eventually everyone in the audience got fed up and walked out and they shut the film off because they couldn't figure out the problem. I wonder how many other theaters around the country this is going to happen at. Funny how they seemed to have a handle on this technology back in the 1950's, but now it's much more difficult to get working! What I saw of Beowulf was ugly, raunchy, and extremely boring. Facial expressions were lifeless and the CG animation made the movie a joke...had it been real actors, I may have taken it more seriously. I will admit I saw a small portion of the film, but there's no way I'm paying to see it in the theater.

Friday, July 27, 2007

Horton Hears a Who Trailer

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And just to renew your faith in CG animation (after that Alvin horror) here is the new trailer for Horton Hears a Who. This movie looks beautiful! (We'll see how the story goes...)

Alvin & the Chipmunks Trailer





Alvin literally eats poop in this trailer. Enough said.

Thursday, July 26, 2007

Beowulf Trailer Hits the Net

The new Robert Zemeckis mo-cap adventure flick has posted a trailer over on Apple. The CG humans hold up decently for about...3 seconds. Then it suffers from Final Fantasy-itis, where all the characters look slightly too perfect and move just a little bit off. I love Zemeckis and Neil Gaiman wrote the script...I just wish it was made with real people. (I wonder how people will feel about a hot naked CG Angelina Jolie...why not the real thing, huh??) What's with making actors over in CG anyway? Yes, its Anthony Hopkins voice...does the character have to BE Anthony Hopkins? The official site says that the film will be shown in IMAX 3D and Digital 3D - sounds like the only option is 3D. If they could come up with a way to show 3D movies that didn't involve glasses, and didn't feel like a gimmick that took me out of the film...I might enjoy it.

Wednesday, June 27, 2007

The Neverhood...is going to be a movie!

This is huge news. Amazing awesome news. Doug TenNapel's masterpiece of claymation interactive fun is being turned into a feature film, written and directed by TenNapel himself. Frederator will be producing the film (along with a new feature film adaptation of Samurai Jack!) Hooray Frederator! Your coolness factor just shot up about 1000% in my book.

For the uninitiated, The Neverhood was a PC game released in 1996 through Dreamworks Interactive. (This was back when Dreamworks took a chance on cool new ideas, rather than just making sequel after sequel...interesting that Frederator is making this film and not Dreamworks!) Check out some footage from the game:



Read the official Variety press release. Funny that the title claims "indie studio develops 2D animated films"...when the Neverhood is obviously claymation. I guess when it's not made on a computer people forget that it's 3D? Also, you can read more about The Neverhood on Wikipedia. Looks like a copy of The Neverhood will run ya about $40-60 on eBay...hopefully it still plays correctly on the systems we've got running eleven years later. On a side note, I met Doug TenNapel a couple years ago when he spoke at RIT (I even sat next to him at dinner!) and I got him to autograph my copy of the game. Maybe it'll be worth more now that there's the film coming out...and I can only hope this means another game too!

Saturday, June 23, 2007

Surf's Up!


So after being hounded by fellow animators I caught a matinee of Surf's Up today. Wow! What a surprise! When I first saw the previews and posters for this film I had zero interest in seeing it. MORE penguins?? But to even try to compare it to Happy Feet is ridiculous. This film had everything Happy Feet was missing - character designs, a great story, fun music, actual animation done by real animators with a ton of personality...If you are thinking about seeing it, you should. You won't be sorry. (There were a couple of poop jokes in there that were unnecessary, but they DID get big laughs from the kids.) As Brittney said, it has a whole lot of heart in it. (Something Happy Feet was also lacking.) Now the film to really compare it to would be next week's Ratatouille. I have seen both films, and honestly I think they are both great and worth seeing. Ratatouille was a little more appealing to me right off the bat, and I think it has some really impressive performances and animation. Surf's Up was consistently funny and really made me feel for the characters...see them both! Now!

And while you're at it, go check out some of the sweet pics Marcelo Vignali has been posting on his blog. Marcelo was one of the designers on the film and he is great! He also worked on Open Season. If Sony continues to get better and better (this film was waaaay better than Open Season, imho) I think they just might give Pixar a run for their money.

Saturday, June 16, 2007

Ratatouille Sneak Preview!


I just returned from a sneak preview of Pixar's new film Ratatouille. What can I say? It was amazing. Brad Bird has done it again. This is probably the most interesting and hilarious Pixar film ever made. EVERYTHING is spot on - the voices, the acting, the animation, the RENDERING...holy crap everything looks so real! But not in a creepy Final Fantasy way. In a beautiful dream world sort of way. The audience reaction to the film was terrific. (Though I did see it at Bay St. theater, which is about a mile from Pixar...so there may have been some slightly bias folks there.) Seriously, if you see one animated film this year, make it Ratatouille. And once you do, tell your friends to see it too. I can't get over it. I'm in animation heaven right now.

Thursday, May 31, 2007

Harry Potter Notes & News

Holy. Crap.
Universal is creating a Harry Potter theme park (actually just a section of their "Islands of Adventure" park) that will open in 2009. They even hired Stuart Craig, the production designer from all the films, to oversee the design of the park. They also have J.K. Rowling on board, which makes fans happy. Coincidentally, I got to see Stuart Craig give a great talk at The Dryden theater in Rochester about a year ago. He had a lot of interesting things to say about working on the Harry Potter films. Now would probably be a good time for me to dig up my moleskine and let you in on his anecdotes and advice:

Craig started out by comparing film and theater. He has a theater background and complained that film has a horrible tonal range compared to real life. (There is no black in film unfortunately.)

He added that theater is often more powerful than film simply because the performer and audience share the same physical space. (I tend to disagree - I am often more aware that I am watching actors when I am seeing a play. Also I miss the closeups.)

A film like Harry Potter must be tangible. Craig was in charge of building a recognizable world, with some exaggeration. He based his ideas of Hogwarts Castle on Westminster Abbey, Christ Church College, and referenced Oxford for the Great Hall. (Good thing they got a British designer, eh?) As Craig said, "Steal from the best and heighten reality." (This certainly applies to production design in animation as well!) He also mentioned Durham, Canterbury Cathedral, and Gloucester as sources of inspiration/shooting locations.

On the first few movies a lot was shot on location. For the fifth movie they have moved to building EVERYTHING on set. He says this allows more control over silhouette and composition...what he called, "Fantasy, but not Tim Burton." (haha.)

He also mentioned that Hagrid's Hut, the bridge, and the pumpkin patch were the only sets in the third movie to be built on location in Scotland. Everything else is on a sound stage. These ext. sets were seen as an "escape" from the Cathedral/Hogwarts Castle.

Craig says, "A production designer's job is to sell the image."

He also talked briefly about directors: Mike Newell (HP4) was the most concerned with spectacle - he was always looking for something dynamic. Alfonso Cuaron (Hp3) was "brilliant at telling a story in pictures." (Very true indeed...if you haven't seen Hp3 or Children of Men...do it.)

Craig explained that only the production designer is looking at EVERYTHING beyond the actor. He also said that filmmakers often deliver a better film than the studio wants. (Hard to believe.)

Craig also gave a rundown of his working methods:

1. Research: The real world is too complicated (and dull, and boring) to reproduce exactly. Try to point out what is telling the story. Exaggerate profiles/silhouette. (Animators should all know this.) He mentioned it in regard to the Durmstrang ship in the 4th film. He said it had to be, "the shippiest of all ship-shapes." As in, it had to read as a massive ship immediately.

2. Create a rough plan to scale. Technical drawings with measurements and angles can be used for 3D models (in the computer or practical.)

3. Incorporate your shots. Most directors direct TEXT, not IMAGES. Also, the production designer should have some say in the lighting of the scene. He mentioned that 3/4 back lighting is most appealing. Go for the widest shot possible, at the most dynamic angle. (Good advice for all artists!)


Craig also compared cinema in America to cinema in England. In America it is about the "boldness of expression." In England it is more meager, more austere. They enjoy restraint for it's own sake.

He also talked a little about the huge amount of visual effects. Apparently there was only one virtual set in HP4. (You listening George Lucas?) You can tell! The film is beautiful and feels real. (Because it is.) Craig mentioned going back to the earlier artists for inspiration. Don't look at Frazetta (sorry John K), look at Frazetta's influences...people like Albert Whitlock and Vermeer. (mmm...Vermeer.) He said something along the lines of "CG artists bastardize things" (I may be paraphrasing here) and that we need to blend the old crafts better with the new software. I couldn't agree more.

Also, going back to the theme park, someone in the article I read mentioned that they would go to a Harry Potter park over Disney world...I agree. But as much as I want to roam the corridors of Hogwarts and the streets of Hogsmeade...I don't want to see crumpled napkins and melting ice cream next to a screaming child in the Great Hall of Hogwarts. Maybe I'm a little too attached to the material. ;]

And just to make this ridiculously long post longer, I was just watching an interview with this amazing 9-year old girl named Adora, who had first book published when she was only 7. She's got a mad crazy vocabulary and is witty and intelligent and types 80 words a minute. (She started writing longhand when she was 4, and typing on a laptop when she was 6.) She continues to write and now lectures and teaches! She left the audience with the message to go out and dream big and use your imagination and that we can all accomplish big things. And just how did this all start? What books where her parents reading to her that she loved so much as a kid? That's right, Harry Potter.



P.S. Book 7 is coming out so soon I think my head might asplode.

Thursday, March 1, 2007

Friday, February 16, 2007

Monster House: Expressions

I just found this little booklet from Siggraph of how they created the mo-cap expressions in Monster House. It is very interesting because they include preliminary drawings (which I had no idea they even did!) and then in between they show the actors and then the final CGI. I have removed the actors so that you can see the direct comparison between drawing and CG recreation.

Here we have the scary neighbor Steve Buscemi character:



I actually think this might be the most succesful of the three characters they show. Though they do miss out on the exagerration of the mouth in the second two images...and check out the eyes in the middle one! He's much more menacing when we see more of the whites of his eyes. (Also, this drawing is the image they chose as the cover to this little booklet - NOT the CG version.)



Above is the boring girl character. They took some decent (yet rather subtle) expressions and toned them down until she looks like a zombie. She was definitely the one character in the film that I wished had more life to her. Again, check out the eyes - the same problem that plagued the Polar Express. (Ward Jenkins had a great post where he went back and fixed some of the frames from that film in Photoshop. What a difference! Are you listening, Zemeckis/Disney?)



And here is the token obnoxious friend, possibly the worst of the three. Though it does look like something went to the bathroom on his head, at least he doesn't look evil.

I'll be honest, I really liked Monster House for what it was. I would have loved to see it fully animated rather than Mo-Cap, but that wasn't my call. It's definitely a step in the right direction from Polar Express, but let's hope they keep refining and improving those expressions! Now, I wonder what it's Oscar chances are...

Friday, November 17, 2006

Why isn't Flushed Away doing better at the Box Office?

If you're anything like me, you probably were not very interested in seeing Aardman/Dreamworks' new film, Flushed Away. I was told by a friend how amazing it was and decided to see for myself. I was extremely impressed by the film, which is 99% Aardman and 1% Dreamworks. The animation, the character design, the timing and comedy and writing - it's all top notch. I might even go as far as saying that it is the best animated film this year. (Even better than Cars, in my opinion.)

So why is Flushed Away doing so badly in theaters right now? So far it has only made about $40 million, a huge loss for Dreamworks in comparison to hits like Shrek and Madagascar. Well here begins my explanation of the problems with Flushed Away. First, watch the trailer below:




1. The trailer for Flushed Away is for a different film. What you see above is Roddy (the main rat guy) with two hamster servants - characters that were eventually cut at a very late time in production. They were a bad idea to begin with and to feature them throughout a whole trailer was an even worse idea. They also decided to show the ONE pop-culture joke in the film (the Finding Nemo one) - there are much stronger jokes in the movie than that.

2. They chose to show the most boring parts of the film in the trailer. The short amount of time Roddy spends in his human house is by far the least interesting, and features the most annoying secondary character, Sid. On a side note, they also showed the least visually interesting parts of the film. Inside the sewer-city is rich and detailed and beautifully designed - the indoor-house stuff barely looks like it's textured at all.

3. What is this film about? Not once did we see the evil toad character or get ANY sort of idea what the real story is about. All we see is a snotty mouse being flushed down a toilet. They didn't even show the french ninja frogs!

4. They made a movie about talking animals. As we all know, this was the year for movies about sarcastic little animals and their battles with humans encroaching on their land, etc. Over the Hedge (another Dreamworks film), The Wild, Ice Age 2, Barnyard, Ant Bully, Open Season (and I suppose we could include Madagascar and Chicken Little in there too). WE GET IT. ANIMALS ARE CUTE AND FUNNY. Let's try something original for a change. Flushed Away is thankfully different from all those other films - it is not sarcastic or crude; it is slapstick at its best with the same sort of humor you find in the Wallace and Gromit films, but a little more appealing to Americans I think.

5. Overall nasty marketing. Whoever turned this goldmine into a dud should be fired. The trailer I posted above is an early one, which shows you the trouble they had with the script. (I heard there were over 100 versions of it at one point - perhaps that's why it cost $149 million? Either that or it was made on golden computers.) I say "nasty" marketing because many of the recent ads I've seen feel like dirty political ads. They have comments on them that say things like "Funnier than CARS!" or "Better than ICE AGE!" Seriously, people. Do you need to put down other films to make yours appealing? Those films aren't even in theaters now! It's not like they are competing with each other. Just show why your film is good instead of claiming its "better than other things".


So why should you go see Flushed Away? Because it's hilarious and a good time for everyone. I was probably cracking up more than the kids in the movie theater...but that's nothing new.

Wednesday, September 27, 2006

Ottawa Animation Festival 2006: A Report

I have returned from the far away lands of the North! After three long days of animation, animators, recruiters, friends, professors, and pumpkins I can finally sit down at the computer and report on the experience. Complete with pictures.

Hooray Ottawa!! (This is by one of those Pratt guys...pretty sweet!)

I began my Ottawa experience this year by leaving Rochester at 5 AM and making it all the way up the city by 10:30 or so. After getting a little lost I finally found a place to park (note to self: parking the National Arts Center is mucho expensivo.) Once there I wandered over to the Jonathan Hodgson workshop. Hodgson is an animator that I had never heard of by name, but I immediately recognized his style when he showed his commercial work. His website has a lot of his work, go check it out. He mostly talked about how he developed as an artist and even showed a chronological slideshow of his work starting at age 6. Hodgson explained that he is very easily influenced by other artists and always had a hard time finding his own style. I think most of us can relate to that. Now I find myself being influenced by him...some of his work reminds me a lot of Dave McKean, but in a less eerie way.

PICNIC TIME!

After Hodgson's workshop I waited an hour for the bus to take me and a whole bunch of other animators over to Mooney's Bay for the annual Ottawa Picnic. Though it was my third year at Ottawa, it was my first at the picnic. It was a little awkward and overwhelming, but the food was great (annnnnd free booze) and I ended up meeting a lot of interesting people. I caught up with Lorelei Pepi, a friend and former professor from RIT. I'm still working on her new short, Happy & Gay, which will hopefully be seen at Ottawa next year. She introduced me to some great indie animators, including George Griffin, Karen Aqua, and Fran Krause among others. While at the picnic I spotted Ward, of Ward-o-Matic fame, and John (Robotjohnny) who were both at the fest under the guise of MEDIA for Drawn!. I also got to meet Amid Amidi and Jerry Beck of Cartoonbrew and some cool kids from Pratt who are interning at Frederator.

Part of the Ottawa picnic tradition is a pumpkin carving contest, with lots of interesting entries...though I'm not sure who won.

Might be my favorite.

After the picnic I was able to check in to my hotel, which was oddly named "ARC The Hotel" but had a great location just a block away from the NAC, the main screening location for the fest. The hotel was pretty fancy (they offered me a glass of champagne and Belgian chocolate when I checked in) and was able to hold all 5 of us kids staying there. Speaking of which, I was staying with some friends from RIT, Sean Keeton and Bob Rutan, as well as their respective lady friends, Pana and Gina. (I ended up on an air mattress in the corner.) Unfortunately Sean had some car trouble and ended up making it to Ottawa a bit after midnight. In the meantime I was taking in the "ToonTown" retrospective of animation made in Ottawa over the last 65 years. There was some amazing work, including Norman McClaren (there's that new DVD box set out if you're looking to buy me a present) and the world premiere of Nick Cross's Waif of Persephone. Cross's film was beautifully designed and animated (verrry Spumco of course) and had a quirky storytelling sense.

Those NAC chairs are actually not too uncomfortable.

After the Ottawa retrospective I stayed for Short Competition 3, which featured a film by my old RIT professor Skip Battaglia. Skip's film, Crossing the Stream, is described in the fest guide as "A poem in the shape of a stream," which is very well said. It was one of the very few experimental films that I could not only sit through, but appreciate on an artistic and cinematic level. Other shorts that stood out to me were Tyger from Brazil, and Run Wrake's Rabbit. Rabbit's style was a mix of 1950's Dick & Jane illustrations and Adult Swim-ish After Effects animation. It work surprisingly well together and had a crazy story to go along with it. After the screening I found another RIT prof and stop-motion animator extraordinaire, Tom Gasek, and a bunch of us headed over to Chez Ani for a drink.

Saturday brought a lot of stress early in the morning. This was the day of Ottawa's new feature, "Animators for Hire." It was arranged around six different companies (Disney, Blue Sky, Nerd Corps, Mainframe, Studio B, and Longtail). There were six tables and each table had 6 or 7 people at it with portfolio and reel in hand. We were given 14 minutes at each table and then the entire group would shift down to the next table. (Clean cup clean cup! That's how it felt, really.) The people from each company were pretty friendly, but I have to say that Disney was surprisingly the most helpful and genuinely interested in giving feedback and taking note of the different people who came by. When I have seen Disney at past fests, as well as at Siggraph the past couple years, they came across as very corporate and scary. They would not look at people's portfolios (legal reasons), and this year they would not accept reels at Siggraph. (There is a new online submission thing, which really works best in the long run.) Anyway, I was happy to talk to them as well as all the other companies there. I also met a lot of interesting animators from Canada (as well as Dubai and Brazil) along the way. Mainframe has a feature coming up and Studio B looks like they are almost overflowing with 2D work for you flash guys and gals.

After a couple hours of selling myself I gladly settled in for the Bruno Bozzetto Short Films screening. Though I had seen many of the films before they were just as funny, if not funnier, than I remembered. Bozzetto himself was there to answer questions afterwards which was a real treat. I wish I had been there for the screening of Allegro Non Tropo earlier in the week.

I grabbed a quick lunch at the conveniently located mall cafeteria and headed down to the Arts Court for the "LAIKA: How We Do It" workshop. I found a seat next to Ward and the place quickly filled up and spilled out into the hallway next door. There were a couple directors from LAIKA's commercial division and the moderator was Tom Knott, an animation veteran and LAIKA recruiter guy of sorts. We saw some interesting glimpses into the process of creating a TV spot, and they left us wanting more. Though we did get some innapropriate t-shirts:

The back says, "Animated for the very first time." HAR HAR HAR!

(I dunno if I'll be wearing that any time soon...) When I got back to the NAC I tried to get into the Bob Clampett thing that John K. was doing but it was full. I did make it to the main Bob Clampett retrospective. Seeing those films in beautiful 35 mm prints was so great. They played most of my favorites, including Gruesome Twosome, Baby Bottleneck, Book Review, and Great Piggybank Robbery, as well as Coal Black and de Sebben Dwarfs, which I was surprised and pleased to see got a public screening after all these years. (Regardless of content it is an amazing piece of work!)

After Bob Clampett was Short Competition 5, which had some great films in it. Mr. Scwartz, Mr. Hazen & Mr. Horlocker was very entertaining and picked up a big award later on. It was a non-linear story involving three different guys in an apartment building. We first see one story happen, then the film stops and rewinds itself and we see the same story from a different perspective, which explains things and is very funny. This screening also featured Le Building, which is always a good watch, as well as Carival of the Animals which received an Honorable Mention at the fest. (Though it was very sexual it was also very playful...but a bit too long for my taste.) Then there was an anti-smoking ad with two cute dolls that are about to kiss, when suddenly their cat pukes on the floor. The guy doll stops and picks up the puke and eats it, then leans in to kiss the girl. I guess kissing a smoker is just like that? I wouldn't know, none of my girlfriends have been smokers. (Though some might have eaten cat vomit?)

The Saturday night party at Barrymore's was a ruhl good time. I met John K! As well as got a fantastic picture of Mr. Horse with a rubber nipple on his head:

I have also learned that animators like to dance and drink. A lot.

Ward and John are saying, "Oh man this wierdo is gonna take our picture and put it on his blog!" (Don't worry...I won't.)

Here's Sean (not me) and John K. I didn't want to interrupt John K's time with the ladies that were hanging all around him. (Animation celebrities are a wierd idea.)


Sunday was a bit more laid back. I hiked down to the Bytowne for Short Competition 4...which felt very long. Backyard Shadow was a short that featured time lapse photography of shadows of treebranches moving across a house. It was edited very well to some intense music. Fertilizer Soup, a short from Gobelins was beautiful and fun as I have come to expect from that school. Taste of Life featured a very promising concept (a masseuse who tenderized people and then baked them in the sauna and ate them for dinner) but was very repetitive and waaaay too long. (11 minutes) And then there was Conte de Quartier, which was animated mostly in oil paint...an amazing feat but you can only watch that style for so long. And 15 minutes is too long. Wayyyyy too long when you're at the end of a 2 hour block.

After a decent lunch at the Elephant and Castle (don't order the Curry, it's not what you expect) we saw our last screening, which was the International Showcase. I was happy to finally see Dreamworks' First Flight, which was one of the best pieces of animation I have seen come out of that studio. It was a cliche and almost obnoxious story (about a hyper-cute baby bluebird who needs to learn how to fly and a stuffy businessman who teaches him how and learns about himself at the same time, etc etc) BUT, it had a lot of heart. And I cared about the characters and it kept my attention. (Which is more than I can say for 75% of the films I saw at the fest.) Next was Disney's Little Match Girl. I just don't know. It was beautifully animated...but something went wrong here. I saw Hans Bacher's designs for this short and they were amazing. The short kinda sputters and dies. (Like the matchgirl herself, haha. I'm awful.) It's an okay film but I feel like Disney could have been a little more adventurous. It was so driven by the music that I imagined it as part of Fantasia or something...and it would have been the low point of a film like that. But the worst was yet to come. There was this film from Austria called Salome in Low Land. It was an 8-bit opera of sorts...a very heady and complicated story told in song and displayed in video-game style graphics. That sounds kinda cool doesn't it? It wasn't. It was a whopping 10:24 and I pretty much wanted to die throughout the whole thing. Someone actually stood up in the middle of it and shouted, "THIS FILM IS SHIT!" and then stormed out of the theatre. Okay, so by someone I mean me. (Just kidding. But that really did happen.)

This is a Beavertail. It looks really disgusting here, but it's probably the most delicious thing ever. Basically it's friend dough with maple butter all over it. I could eat ten right now.


And then I drove the six hours back to Buffalo! Overall it was a great break from work and I mostly enjoyed catching up with old friends and meeting new ones. Though I have my doubts about the taste of the screening committee (ie Chris Robinson's taste) I still look forward to next year's fest. (Boy this post took forever to type. And I use parentheses too often.) I leave you with some pics:

It was so tempting.

Sean & Pana and Gina & Bob!

I love this picture because we look pretty cracked out. And when did Gina become an amputee?


See all my pics from the fest up on Flickr.

Monday, September 18, 2006

Ottawa Here I Come!

The pic you see above was my entry for the Ottawa Animation Festival contest that Cartoon Brew held a few weeks ago. It won me a free pass to the fest! Huzzah! As you can tell I am pumped for the Bob Clampett retrospective. I think I will try to see it on Friday morning if I can make it into town early enough. Last year I was a little dissapointed with the overall quality of films I saw compared to the year before that...but this year looks to be chock full of entertaining stuff! Cartoonbrew has a whole lot more info, as well as the official site for the fest. So get 'yo butt to Canada this weekend!

Wednesday, April 19, 2006

Ezra's Epitaph Coming Soon


I made this postcard for Ian's movie. Ezra's Epitaph will premiere at Bard College on May 6th at 7 PM in Avery. I can't wait!